Officer - SWG Legends Wiki (2024)

Do you think you have what it takes to be an Officer? Can you handle the responsibility of other people's lives? Are you calm in a crisis?
Every army needs good leaders to organize the troops and help them perform at their peak! Whether Imperial or Alliance, if you want to be an officer, you will learn how to lead a squad and how to fight. You will keep your squad alive, no matter how hostile the terrain.

Officers specialize in a wide range of powerful group buffs while providing strong damage. Atleast one officer with a General's set is almost mandatory in any end game group composition, pve or pvp. Officers can effectively fight with Pistols, Carbines, and Melee Weapons. Alongside a selection of powerful explosives.

Contents

  • 1 Species Choice
  • 2 Base Attributes
  • 3 Profession Progression
  • 4 Equipment
    • 4.1 Level Rewards
    • 4.2 Aurilian Village Rewards, 5 piece jewelry sets
  • 5 Unique Profession Mechanics
  • 6 Basic Expertise Builds
  • 7 Base Abilities
    • 7.1 Utility/Buff skills
      • 7.1.1 Heal
      • 7.1.2 Tactics
      • 7.1.3 Rally Point (Offensive)
      • 7.1.4 Rally Point (Defensive)
      • 7.1.5 Field Supplies
    • 7.2 Attacks
      • 7.2.1 Sure Shot
      • 7.2.2 Paint Target
      • 7.2.3 Core Bomb
      • 7.2.4 Artillery Strike
      • 7.2.5 Shock Grenade
      • 7.2.6 Dioxis Grenade
  • 8 Expertise Abilities
    • 8.1 Expertise Utility/Buff skills
      • 8.1.1 Synaptic Stimulator
      • 8.1.2 Environmental Purge
      • 8.1.3 Focus Fire
      • 8.1.4 Pistol Drillmaster
      • 8.1.5 Inspiration
      • 8.1.6 Scatter!
      • 8.1.7 Charge!
      • 8.1.8 Last Words
      • 8.1.9 Misdirected Anger
      • 8.1.10 Superior Firepower
      • 8.1.11 Reinforcements
      • 8.1.12 Emergency Shield
      • 8.1.13 Supply Drop
    • 8.2 Expertise Attacks
      • 8.2.1 Decapitate
      • 8.2.2 Leg Strike
      • 8.2.3 Crippling Vortex
      • 8.2.4 Overcharge
      • 8.2.5 Called Shot

Species Choice

Species only provide minor stat differences, use what you prefer the look of even in extreme min/max situations. The stat differences are listed Here.

Base Attributes

  • +20 Luck
  • +70 Precision
  • +50 Strength
  • +80 Constitution
  • +80 Stamina
  • +60 Agility

Visit Attributes for information on what attributes do.

Profession Progression

EnsignLieutenantCommanderCaptain
Levels: 1-21Levels: 22-45Levels: 46-69Levels: 70-90
  • Fundamentals I
  • Fundamentals II
  • Fundamentals III
  • Fundamentals IV
  • Fundamentals V
  • Fundamentals VI
  • Essentials I
  • Essentials II
  • Essentials III
  • Essentials IV
  • Essentials V
  • Essentials VI
  • Expertise I
  • Expertise II
  • Expertise III
  • Expertise IV
  • Expertise V
  • Expertise VI
  • Mastery I
  • Mastery II
  • Mastery III
  • Mastery IV
  • Mastery V
  • Master

Equipment

Level Rewards

  • Level 10 - Issued Officer Backpack
  • Level 14 - Officer's Report
  • Level 22 - Field Command Armor
  • Level 30 - Grooved DL-44
  • Level 38 - Issued Officer Ring
  • Level 42 - Transfer Order
  • Level 50 - Precise DL-44
  • Level 66 - Issued Officer Pendant
  • Level 78 - High Gain Communications Antenna
  • Level 90 - Officer's Belt

Aurilian Village Rewards, 5 piece jewelry sets

  • Heroism set
  • Dead Eye set
  • Hellstorm set
  • General's set

Unique Profession Mechanics

Able to use the /sysgroup (message) command to send a system message to nearby group members.

Able to create Group Pickup points without being group leader.

Basic Expertise Builds

The link below takes you to the SWG Legends expertise calculator, it's one of the best places for exploring the expertise trees.
SWG Legends Expertise Calculator

The Profession Counselor allows you to reset your expertise or change your profession. Don't be afraid to experiment.

The below expertise builds and basic advice are not intended to be an in-depth guide. These are basic suggestions to give inexperienced players a quick option to begin their journey. For more in depth guides look around community forums, videos, and this wiki page Guides.
Basic fresh 90 gearing advice can be found at Heroic Ready. For better Best in slot goals, please reference Guides

  • Level 34 Officer
  • Level 54 Officer, start heading down the AOE line to superpower your new explosive abilities.
  • Officer with Tactical Stim line
  • Officer without Tactical Stims
  • PVE Range/melee weapon swap Officer (Advanced), swap to melee, rapidly fire melee attacks, switch back to ranged.
    • Alternate between Scatter and Charge to maintain high uptime on faster movement speed.
    • Try to use Paint Target early in every fight to debuff the target.
    • Officer thrives with the GA (Generals) 5 piece. Until you get this set you will have significant action problems alone. Just know it does get better.

Base Abilities

Most weapon abilities do (Flat value from ability + Weapon Damage Contribution). Click the link for more specific information regarding weapon contribution. TLDR, slower attack speed weapons (higher AS number), hit harder on average than faster weapons. A rifle will do more damage on average than a pistol using the same ability. Melee weapons would hit even harder.
Numbers taken from github, or tested with a very low dmg weapon then adjusted. Any tested abilities should be within ~20pts. Github abilities should be exact.
Tested abilities will be with minimal exotic/expertise influence, abilities with extreme expertise adjustments will have 2 boxes with information.

OFFICER NOTE: Group buffs are tested with the Leadership Expertise Box. This Box is extremely important to officers functionality as a whole.

Utility/Buff skills

Heal

HealHealingAction CostCDRange
Heal 175015015sSelf
Heal 2150045015sSelf
Heal 3250080015sSelf
Heal 43500115015sSelf

Tactics

TacticsAction CostCDRangeEffectDurationTypeProcs GA
Tactics 12157sCircle 100m1% Dodge Chance, 5conTill Disabled (Usually)BuffFalse
Tactics 24507sCircle 100m1% Dodge Chance, 7conTill Disabled (Usually)BuffFalse
Tactics 36757sCircle 100m2% Dodge Chance, 10conTill Disabled (Usually)BuffFalse
Advanced Tactics 49207sCircle 100m2% Dodge Chance, 20con, 5pt CHRTill Disabled (Usually)BuffFalse
Advanced Tactics 512107sCircle 100m3% Dodge Chance, 25con, 6pt CHRTill Disabled (Usually)BuffFalse
Advanced Tactics 616107sCircle 100m3% Dodge Chance, 35con, 7pt CHRTill Disabled (Usually)BuffFalse
Advanced Tactics 720907sCircle 100m4% Dodge Chance, 50con, 8pt CHRTill Disabled (Usually)BuffFalse
Advanced Tactics 826007sCircle 100m4% Dodge Chance, 60con, 9pt CHRTill Disabled (Usually)BuffFalse
Advanced Tactics 930307sCircle 100m5% Dodge Chance, 70con, 10pt CHRTill Disabled (Usually)BuffTrue

Rally Point (Offensive)

Rally Point (Offensive)Action CostCDRangeEffectDurationType
Rally Point (Offensive)25005minCircle 15m10% ACR, 5% Strikethrough Chance, 10% Strikethrough Value50sBuff

Rally Point (Defensive)

Rally Point (Defensive)Action CostCDRangeEffectDurationType
Rally Point (Defensive)25005minCircle 15m5% Damage Reduction, 5% Dodge50sBuff

Field Supplies

NAMEAction CostCDRangeEffect
Field Supplies22530minLands at SelfDrops a crate with 10 Stimpack As, 5 Frag grenades, 12 Field Stimpack(Rank depends on level), 4 Tactical Serum(Rank depends on level), 12 pieces of food with +25 to two stats. Takes food buff slot.

Attacks

Sure Shot

Sure ShotDamageAction CostCDWeaponsRangeAOEEffect
Sure Shot 190 + WC x1.5903sAll Ranged/Melee WeaponsWeapon RangeN/AN/A
Sure Shot 2270 + WC x1.52703sAll Ranged/Melee WeaponsWeapon RangeN/AN/A
Sure Shot 3540 + WC x1.55403sAll Ranged/Melee WeaponsWeapon RangeN/AN/A
Sure Shot 4990 + WC x1.59903sAll Ranged/Melee WeaponsWeapon RangeN/AN/A
Sure Shot 51262 + WC x1.512623sAll Ranged/Melee WeaponsWeapon RangeN/AN/A
Sure Shot 61530 + WC x1.515303sAll Ranged/Melee WeaponsWeapon RangeN/AN/A
Sure Shot 71800 + WC x1.518003sAll Ranged/Melee WeaponsWeapon RangeN/AN/A
Sure Shot 82025 + WC x1.520253sAll Ranged/Melee WeaponsWeapon RangeN/AN/A

Paint Target

Paint TargetDamageAction CostCDWeaponsRangeAOEEffectDurationTypeProcs GA
Paint Target 1135 + WC1505sAll Ranged/Melee WeaponsWeapon RangeN/ADodge Chance -2%, Parry Chance -2%, Critical Hit Vulnerability 3%10sDebuffFalse
Paint Target 2360 + WC4005sAll Ranged/Melee WeaponsWeapon RangeN/ADodge Chance -3%, Parry Chance -3%, Critical Hit Vulnerability 5%20sDebuffFalse
Paint Target 3720 + WC8005sAll Ranged/Melee WeaponsWeapon RangeN/ADodge Chance -3%, Parry Chance -3%, Critical Hit Vulnerability 5%20sDebuffTrue
Advanced Paint Target 4842 + WC10005sAll Ranged/Melee Weapons64m (All Weapons)N/ADodge Chance -4%, Parry Chance -4%, Critical Hit Vulnerability 4%20sDebuffFalse
Advanced Paint Target 51072 + WC13755sAll Ranged/Melee Weapons64m (All Weapons)N/ADodge Chance -4%, Parry Chance -4%, Critical Hit Vulnerability 5%20sDebuffFalse
Advanced Paint Target 61235 + WC17505sAll Ranged/Melee Weapons64m (All Weapons)N/ADodge Chance -5%, Parry Chance -5%, Critical Hit Vulnerability 6%20sDebuffFalse
Advanced Paint Target 71453 + WC21005sAll Ranged/Melee Weapons64m (All Weapons)N/ADodge Chance -6%, Parry Chance -6%, Critical Hit Vulnerability 7%20sDebuffFalse
Advanced Paint Target 81634 + WC25005sAll Ranged/Melee Weapons64m (All Weapons)N/ADodge Chance -7%, Parry Chance -7%, Critical Hit Vulnerability 8%20sDebuffTrue
Advanced Target TrackingN/AN/AN/AN/AN/AN/A10% Critical Hit Damage (Reduces for lower rank Paint Targets)20sDebuffN/A
Advanced Target IdentificationN/AN/AN/AN/AN/AN/A50% Camouflage Reduction, 10% Increased Sureshot, Paint Target Dmg. (Reduces for lower rank Paint Targets)20sDebuffN/A

Core Bomb

Core BombDamageAction CostCDDam TypeWeaponsRangeAOEEffectDurationType
Core Bomb 11332100015sEnergyAll Ranged/Melee WeaponsDropped At FeetCircle 10mDot, 200 every 2.5s10sDebuff
Core Bomb 22132160015sEnergyAll Ranged/Melee WeaponsDropped At FeetCircle 15mDot, 320 every 2.5s15sDebuff
Core Bomb 32832190015sEnergyAll Ranged/Melee WeaponsDropped At FeetCircle 20mDot, 380 every 2.5s20sDebuff

Artillery Strike

Artillery StrikeDamageAction CostCDDam TypeWeaponsRangeAOEEffect
Artillery Strike 11600120015sKineticAll Ranged/Melee Weapons64mCircle 10mN/A
Artillery Strike 22810180015sKineticAll Ranged/Melee Weapons64mCircle 15mN/A
Artillery Strike 33800218015sKineticAll Ranged/Melee Weapons64mCircle 20mN/A

Shock Grenade

Shock GrenadeDamageAction CostCDDam TypeWeaponsRangeAOEEffectDurationType
Shock Grenade 11600120015sKineticAll Ranged/Melee Weapons30mCircle 10mBarely Snare10sDebuff
Shock Grenade 22400180015sKineticAll Ranged/Melee Weapons30mCircle 15mSlightly Stronger Snare15sDebuff
Shock Grenade 32905218015sKineticAll Ranged/Melee Weapons30mCircle 20mSnare20sDebuff

Dioxis Grenade

Dioxis GrenadeDamageAction CostCDDam TypeWeaponsRangeAOEEffectDurationType
Dioxis Grenade1732 x2130015sEnergyAll Ranged/Melee Weapons30mCircle 15mDot, 130dmg per stack, Stacks to 215sDebuff

Expertise Abilities

Expertise Utility/Buff skills

Synaptic Stimulator

Synaptic StimulatorAction CostCDRangeEffectDurationType
Synaptic Stimulator56015sSelfRemoves Two Debuffs3sBuff

Environmental Purge

Environmental PurgeAction CostCDRangeEffectDurationType
Environmental Purge5601minSelfRemoves 50% (Rounds up) of Dot Stacks, Immune to MOST dots for duration10sBuff

Focus Fire

Focus FireAction CostCDRangeEffectDurationType
Focus Fire 15605sCircle 100mStrikethrough Chance 2%, Strikethrough Value +15, Crit Chance 2%Till Disabled (Usually)Buff
Focus Fire 210005sCircle 100mStrikethrough Chance 3%, Strikethrough Value +20, Crit Chance 2%Till Disabled (Usually)Buff
Focus Fire 313755sCircle 100mStrikethrough Chance 3%, Strikethrough Value +23, Crit Chance 3%Till Disabled (Usually)Buff
Focus Fire 417505sCircle 100mStrikethrough Chance 4%, Strikethrough Value +26, Crit Chance 3%Till Disabled (Usually)Buff
Focus Fire 521005sCircle 100mStrikethrough Chance 4%, Strikethrough Value +29, Crit Chance 4%Till Disabled (Usually)Buff
Focus Fire 625005sCircle 100mStrikethrough Chance 5%, Strikethrough Value +32, Crit Chance 5%Till Disabled (Usually)Buff

Pistol Drillmaster

Pistol DrillmasterAction CostCDRangeEffectDurationType
Pistol Drillmaster5607sCircle 100m5% Damage Increase, 5% ACR, 5% Pistol DamageTill Disabled (Usually)Buff

Inspiration

InspirationAction CostCDRangeEffectDurationType
Inspiration 1030sCircle 100m5% ACR, 870 Action Restored35sBuff
Inspiration 2030sCircle 100m5% ACR, 1111 Action Restored35sBuff
Inspiration 3030sCircle 100m5% ACR, 1532 Action Restored35sBuff
Inspiration 4030sCircle 100m5% ACR, 1954 Action Restored35sBuff
Inspiration 5030sCircle 100m5% ACR, 2374 Action Restored35sBuff
Inspiration 6030sCircle 100m5% ACR, 2800 Action Restored35sBuff

Scatter!

Scatter!Action CostCDRangeEffectDurationType
Scatter!5601m 30sCircle 100m (Does drop out of range)5% Glancing Blow, Root and Snare immunity41sBuff

Charge!

Charge!Action CostCDRangeEffectDurationType
Charge!5601m 30sCircle 100m (Does drop out of range)10% Damage increase, 10% ACR, Snare immunity41sBuff

Last Words

Last WordsAction CostCDRangeEffectDurationType
Last Words060s from debuff applied, (no negative effects)Circle 100m3500 HP heal, 6000 Action Heal, 10% damage increase, 10% ACR, 10% Dodge60sBuff

Misdirected Anger

Misdirected AngerAction CostCDRangeEffectDurationTypeProcs GA
Misdirected Anger2257s10m for application, Circle 100m (Only seems to break once you engage in combat over 100m away)Directs 50% of your threat to a chosen targetTill Disabled (Usually)BuffFalse

Superior Firepower

Superior FirepowerAction CostCDRangeEffectDurationType
Superior Firepower10013m, 3m after expertiseSelf125% AOE DMG increase, 50% AOE Crit increase, works on grenades/airstrikes32sBuff

Reinforcements

ReinforcementsAction CostCDRangeEffectDurationType
Reinforcements 1100015minSelfSpawns TrooperxNPC
Reinforcements 2137515minSelfSpawns TrooperxNPC
Reinforcements 3175015minSelfSpawns TrooperxNPC
Reinforcements 4210015minSelfSpawns TrooperxNPC
Reinforcements 5250015minSelfSpawns Level 90 Veteran Trooper (Faction specific if combatant), Attacks with Sure Shot 7, and Shock Grenade 3 (Deals 2090 dmg)Goes into datapad, lasts untill killed, Multiple can be in datapad, take pet slotsNPC

Emergency Shield

Emergency ShieldAction CostCDRangeEffectDurationType
Emergency Shield9705minSelf75% Damage Reduction, 75% Damage reduced10sBuff

Supply Drop

Supply DropAction CostCDRangeEffectDurationType
Supply Drop 156015minLands at SelfLvl 18/22, 96 Field Stimpacks, 32 Tactical Serums, class AN/AN/A
Supply Drop 2100015minLands at SelfLvl 30, 96 Field Stimpacks, 32 Tactical Serums, class BN/AN/A
Supply Drop 3137515minLands at SelfLvl 44, 96 Field Stimpacks, 32 Tactical Serums, class CN/AN/A
Supply Drop 4175015minLands at SelfLvl 58, 96 Field Stimpacks, 32 Tactical Serums, class DN/AN/A
Supply Drop 5210015minLands at SelfLvl 72, 96 Field Stimpacks, 32 Tactical Serums, class EN/AN/A
Supply Drop 6250015minLands at SelfLvl 86, 96 Field Stimpacks, 32 Tactical Serums, class FN/AN/A
Field Stimpack AN/A20sSelf945 Heal (lvl 18)N/AN/A
Tactical Serum AN/A5sSelf75 Con (lvl 22)15minBuff
Field Stimpack BN/A20sSelf1505 Heal (lvl 30)N/AN/A
Tactical Serum BN/A5sSelf75 Con, 5% Crit Chance (lvl 30)15minBuff
Field Stimpack CN/A20sSelf1910 Heal (lvl 44)N/AN/A
Tactical Serum CN/A5sSelf75 Con, 5% Crit Chance, 3% Dodge Chance (lvl 44)15minBuff
Field Stimpack DN/A20sSelf2485 Heal (lvl 58)N/AN/A
Tactical Serum DN/A5sSelf75 Con, 5% Crit Chance, 3% Dodge Chance, 5% Reduced Action Cost (lvl 58)15minBuff
Field Stimpack EN/A20sSelf2975 Heal (lvl 72)N/AN/A
Tactical Serum EN/A5sSelf75 Con, 5% Crit Chance, 4% Dodge Chance, 5% Reduced Action Cost, 5% Increased Damage (lvl 72)15minBuff
Field Stimpack FN/A20sSelf3465 Heal (lvl 86)N/AN/A
Tactical Serum FN/A5sSelf100 Con, 7% Crit Chance, 5% Dodge Chance, 7% Reduced Action Cost, 7% Increased Damage (lvl 86)15minBuff

Expertise Attacks

Decapitate

DecapitateDamageAction CostCDWeaponsRangeAOEEffectDurationType
Decapitate 11413 + WC72035sMelee WeaponsWeapon RangeN/A18 Bleed Dot, 2-3 Ticks6sDebuff
Decapitate 21886 + WC91735sMelee WeaponsWeapon RangeN/A25 Bleed Dot, 2-3 Ticks6sDebuff
Decapitate 32592 + WC126535sMelee WeaponsWeapon RangeN/A32 Bleed Dot, 2-3 Ticks6sDebuff
Decapitate 43301 + WC161035sMelee WeaponsWeapon RangeN/A42 Bleed Dot, 2-3 Ticks6sDebuff
Decapitate 54008 + WC195835sMelee WeaponsWeapon RangeN/A50 Bleed Dot, 2-3 Ticks6sDebuff
Decapitate 64716 + WC230035sMelee WeaponsWeapon RangeN/A60 Bleed Dot, 2-3 Ticks6sDebuff

Leg Strike

Leg StrikeDamageAction CostCDWeaponsRangeAOEEffectDurationType
Leg Strike 1261 + WC1826sMelee Weapons15mN/ABarely Snare2sDebuff
Leg Strike 2348 + WC2436sMelee Weapons15mN/ASlightly better Snare than previous4sDebuff
Leg Strike 3580 + WC4066sMelee Weapons15mN/ASlightly better Snare than previous6sDebuff
Leg Strike 4696 + WC4876sMelee Weapons15mN/ASlightly better Snare than previous8sDebuff
Leg Strike 51044 + WC7306sMelee Weapons15mN/ASlightly better Snare than previous10sDebuff
Leg Strike 61276 + WC8936sMelee Weapons15mN/ASlightly better Snare than previous12sDebuff
Leg Strike 71508 + WC10556sMelee Weapons15mN/AHeavy Snare14sDebuff

Crippling Vortex

Crippling VortexDamageAction CostCDWeaponsRangeAOEEffectType
Crippling Vortex 159850045sMelee WeaponsWeapon RangeCircle 14mRoots 10s, 30 Bleed Dot, 3-4 Ticks, 13s snare after rootDebuff
Crippling Vortex 294568845sMelee WeaponsWeapon RangeCircle 14mRoots 10s, 44 Bleed Dot, 3-4 Ticks, 13s snare after rootDebuff
Crippling Vortex 3115587545sMelee WeaponsWeapon RangeCircle 14mRoots 10s, 58 Bleed Dot, 3-4 Ticks, 13s snare after rootDebuff
Crippling Vortex 41575105045sMelee WeaponsWeapon RangeCircle 14mRoots 10s, 72 Bleed Dot, 3-4 Ticks, 13s snare after rootDebuff
Crippling Vortex 51785125045sMelee WeaponsWeapon RangeCircle 14mRoots 10s, 90 Bleed Dot, 3-4 Ticks, 13s snare after rootDebuff

Overcharge

OverchargeDamageAction CostCDWeaponsRangeAOEEffect
OverchargeWeapon Damage Range x25001sPistols, CarbinesWeapon RangeN/AN/A

Called Shot

Called ShotDamageAction CostCDWeaponsRangeAOEEffectDurationType
Called Shot1365 + WC 1.5x10003sPistols, CarbinesWeapon RangeN/A60 Bleed Dot, 2-3 Ticks6sDebuff
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